That's so strange. ?I was a huge online multiplayer gamer when WoW was popular but I stopped playing online with WoTLK. ?I've played some MMOs since like GW2 & SWTOR but not as long term. ?I'm pretty much over playing games online. ?I've been a dedicated single-player gamer now for like 4 years.
They've streamlined online gaming too much to the point that it's basically single-player gaming in a multi-player world. ?I miss the days where you used to have to hang out and make new friends (*gasp*) while waiting for the BG to pop or the calls for help from low level characters for raids on TM. ?
Mages used to have to keep their CCs CC'd and Rogues used to have to bandage when they could. ?Healing spells were tiered for mana efficiency and Tanks were actually tanks. ?The dungeons were tough, the game mechanics complex, and you knew the people on your server.
It's not like that anymore. ?No one speaks to each other during "speed runs" of dungeons. ?You're lumped in with people you might never see again. ?They just become a body and everyone bitches at you for not having OMG-EPIC-PWNG gear.
And unfortunately, all the new MMOs are doing what WoW did when it comes to stream-lining everything. ?When you hang out with your friends, not everything is stream-lined. ?You get closest to them when you're just hanging out passing time. ?What's the point of being online and playing with other people, if you don't get a chance to know them?
Source: http://www.gameinformer.com/b/news/archive/2013/05/02/npd-report-online-gaming-increasing.aspx
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